74 research outputs found

    Starter Ecologies Introduction to the Special Issue on Social Software

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    At the time of publication C. Spinuzzi was at The University of Texas at Austin.Writin

    The Methodology of Participatory Design

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    At the time of publication C. Spinuzzi was at the University of Texas at Austin.Provides the historical and methodological grounding for understanding participatory design as a methodology. Describes its research designs, methods, criteria, and limitations. Provides guidance for applying it to technical communication research.Writin

    A Good Idea is Not Enough: Understanding the Challenges of Entrepreneurship Communication

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    This paper addresses a less-investigated issue of innovations: entrepreneurship communication. Business and marketing studies demonstrate that new product development processes do not succeed on good technical invention alone. To succeed, the invention must be appropriately communicated to a market and iterated through dialogue with potential stakeholders. We explore this issue by examining communication-related challenges, abilities and barriers from the perspectives of innovators trying to enter an unfamiliar, foreign market. Specifically, we summarize results of a set of studies conducted in the Gyeonggi Innovation Program (GIP), an entrepreneurship program formed by a partnership between the University of Texas at Austin and Gyeonggi-Do Province in South Korea. Through the GIP, Korean entrepreneurs attempt to expand domestically successful product ideas to the American market. The study results demonstrate that these innovators must deal with a broad range of challenges, particularly (1) developing deeper understanding of market needs, values, and cultural expectations, and (2) producing pitches with the structure, claims and evidence, and engagement strategies expected by American stakeholders. These studies confirm that a deeper understanding of successful new product development (NPD) projects requires not only a culturally authentic NPD process model, but also communication-oriented research. The GIP approach offers insights into good programmatic concept and effective methods for training engineers to become entrepreneurs. Yet we also identify potential improvements for such programs. Finally, we draw implications for studying entrepreneurship communication.IC2 Institut

    Go or No Go: Learning to Persuade in an Early-Stage Student Entrepreneurship Program

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    Abstract—Background: Early-stage accelerator programs teach new entrepreneurs how to identify and exploit venture opportunities. In doing so, they implicitly teach these new entrepreneurs how to develop and iterate claims. But since this function of teaching persuasion has been implicit and generally unsystematic, it is unclear how well it works. Literature review: We review related literature on the venture development process, value propositions, and logic orientation (Goods-Dominant vs. Service-Dominant Logic). Research questions: 1. Does an entrepreneurship training program implicitly teach new entrepreneurs to make and iterate persuasive claims? 2. How effectively does it do so, and how can it improve? Research methodology: We examine one such accelerator program via a qualitative case study. In this case study, we collected interviews, observations, and artifacts, then analyzed them with thematic coding. Results/discussion: All teams had received previous entrepreneurship training and mentoring. However, they differed in their problem and logic orientations as well as their stage in the venture development process. These differences related to the extent to which they iterated value propositions in the program. Conclusions: We conclude with recommendations for improving how accelerator programs can better train new entrepreneurs to communicate and persuade.IC2 Institut

    Designing an interactive non-linear documentary contributed by public participation suburbs of Istanbul

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    Suburbs of Istanbul is a web-based interactive documentary project that examines the identity of suburban neighborhoods in Istanbul through the participation of its residents via online submission of their visual and written stories. Public participation also led the design process and helped prototype the interfaces of this non-linear documentary. This project aims to contribute to the field of interactive documentary and non-linear storytelling by integrating participatory design techniques in the prototyping process of documentary interfaces. Involving public both as content providers and as active decision makers in design process lead to a more genuine outcome with a human-centered approach. This project also intends to create an interactive experience to provide a greater insight into rapidly changing lifestyles of Turkish people, to provide a global context to the stories presented, and to generate widespread awareness of issues surrounding suburban lifestyles across the world.Publisher's Versio
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